Medicon Engineering Themes (ISSN: 2834-7218)

Review Article

Volume 6 Issue 1


Gamification Mobile Applications: A Literature Review of Empirical Studies

Liping Yang*
IT Service Center, Technical University of Munich, Arcisstr. 21, 80333, Munich, Germany
*Corresponding Author: Liping Yang, IT Service Center, Technical University of Munich, Arcisstr. 21, 80333, Munich, Germany.

Published: January 04, 2024

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Abstract  

In the last decade, research on gamification increased in various fields such as mobile apps, e-health, human resource management, business development, and e-learning. However, research on gamified mobile applications is still fragmented, and a systematic overview of gamification in education engineering is missing. Thus, we conducted a systematic literature review of 43 empirical studies to explore state of the art in integrating gamification approaches into mo- bile apps. The literature review covers gamification design elements, psychological outcomes, behavioral outcomes, research areas, and the effect of gamification. The results show that rewards are the most commonly used design element of gamification in mobile apps. Gamification has a potential impact on psychology and behavior and provides positive benefits. The review's findings extend the knowledge base by providing insight for further studies and the design of gamified education engineering systems.

Keywords: Gamification; Mobile apps; Systematic literature review

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