Gamified Interaction?s Impact on Consumers? Purchasing Decisions: A Health and Fitness apps Perspective
Abhishek Yadav*
Published: April 29, 2022
DOI: 10.55162/MCET.02.039
Abstract  
The ultimate goal of any brand is to get positive responses from customers both emotionally and behaviorally for its marketing activities. This study examined how gamified interactions on health and fitness applications impacted consumers’ purchase intentions and assessed the role of positive emotions and brand engagement in developing this relationship. Data were collected from users of health and fitness apps through a self-administered questionnaire and analyzed using the partial least square structural equation modelling technique. The findings suggest a strong indirect relationship between gamification and purchase intention. The study also found positive emotions and brand engagement to be significant sequential mediators of the gamification-purchase intention relationship.